![]() The Gemini tries to be a jack of all trades, but is more of a support/ escort ship. The Enforcer is outclassed by the Hammerhead though, as it doesn't have to rely on missiles, due to its chainguns. 4 DLMG's are usually enough to pop a destroyer/ cruisers shields quickly, and 4 Reaper/ Hammer/ Atropos missiles are enough to quickly finish them off. The enforcer's good armour allows it to tank a few hits while approaching the enemy with either its burn drive (not recommended) or simply use the 0 flux boost to get to 160 speed, which is really good for a ship with amour comparable to a cruiser. Only especially useful as a SO build, but it is very powerful when used correctly. All of this together makes a great carrier. And most importantly, the drover's reserve deployment allows it to have (usually) 1 more bomber per deck for 15 seconds. Much more OP also allows the Drover to comfortably use more expensive bombers. The Dover's speed and decent shields allow it to be closer to the frontlines, making bombers have shorter runs. ![]() Solid carrier.įor just 2 more deployment points, the drover has a lot more than the condor that makes it really stand out. The Condor also has some missile support, which is nice. Its lack of OP, low speed and no bomber damage booster leads it into using fighters/ interceptors. Overall it's usefulness declines in the late game, but it has its niche in the early to mid-game and it does it well in it.ġ0 deployment points for 2 perfectly good fighter slots is good. With makeshift shield generator and extended missile racks, the Buffalo becomes a good missile supporter for just 4 DP. On paper the Mk II looks like absolute garbage, with no shield and low armour, it's completely defenceless. S: These ships are borderline overpowered.Ī: Either an excellent all-rounder or a ship with an incredibly powerful speciality.ī: Either a good jack of all trades or a ship that has a strong speciality.Ĭ: Ships that have a very specific niche that they shine in, but are otherwise outclassed in everything else or a decent generalist.ĭ: Underwhelming and outclassed, but better than nothing.į: Ships that are detrimental to your fleet, usually because they will chew through fuel and supplies for little or nothing in return. I'm only going to be doing combat ships, as it's pretty hard to compare a salvage rig to an actual destroyer. I know 600 hours isn't much to some of the vets of this game, so feedback is greatly appreciated. This game has a lot of ships and it can be pretty daunting. ![]() ![]() So I've clocked in about 600 hours in this game over the past year, and now that a bunch of newer people are joining, I thought it would be good to help them out. ![]()
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